Holy Paladin Interrupt Macros

Holy Paladins bring several forms of crowd control that benefit from efficient macro usage. Interrupt macros are essential for quickly shutting down enemy casts, which can be critical in both PVE and PVP encounters. These macros help Holy Paladins provide timely interruptions to protect their allies and control the flow of battle.

Starter macros

Focus Target Rebuke

This macro casts Rebuke on your current focus target without changing your primary target. It is useful for interrupting a secondary threat or a specific enemy caster.

#showtooltip Rebuke
/cast [@focus] Rebuke

Mouseover Rebuke

Casts Rebuke on your mouseover target if it exists, otherwise on your current target. This allows for quick interruptions without explicit targeting.

#showtooltip Rebuke
/cast [@mouseover,harm,nodead][] Rebuke

Arena Target 1 Rebuke

This macro casts Rebuke on Arena Enemy 1, providing a quick and efficient way to interrupt in arena combat. Duplicate for other arena frames (arena2, arena3).

#showtooltip Rebuke
/cast [@arena1] Rebuke

FAQ

Does Rebuke share a cooldown with other Holy Paladin abilities?

No, Rebuke is on its own separate cooldown. This allows Holy Paladins to use it without impacting the availability of their healing or other utility spells.

What is the range of Rebuke?

Rebuke has a 10-yard range, requiring you to be relatively close to your target to successfully interrupt them. Positioning is key for effective use.

Can Rebuke be dispelled or resisted?

Rebuke is a spell interrupt and cannot be dispelled. However, like other abilities, it can be resisted by targets if there is a sufficient difference in spell penetration or target resistances, although this is rare against most PVE and PVP targets.

More Holy Paladin macros