Damage Opener
This macro casts Dragonrage and then Disintegrate, prioritizing damage at the start of a pull.
#showtooltip Dragonrage
/castsequence Dragonrage, DisintegrateAn effective opener sets the stage for a strong healing or damage phase. These macros help Preservation Evokers execute their initial abilities efficiently. By combining spells or using modifiers, you can optimize your first global cooldowns.
This macro casts Dragonrage and then Disintegrate, prioritizing damage at the start of a pull.
#showtooltip Dragonrage
/castsequence Dragonrage, DisintegrateThis macro casts Dream Breath, then Spiritbloom, providing immediate area-of-effect healing.
#showtooltip Dream Breath
/castsequence Dream Breath, SpiritbloomThis macro uses Fire Breath and then a empowered Spiritbloom, offering initial damage with immediate healing.
#showtooltip Fire Breath
/castsequence Fire Breath, SpiritbloomCastsequence macros ensure a specific order of abilities with repeated presses. This simplifies complex openers into a single button, reducing human error and improving reaction time.
While possible, it's generally not recommended for an opener as defensive abilities are situational. Consider separate macros for defensive utility rather than baking them into your initial damage or healing rotation.
Castsequence macros automatically reset after a short period out of combat. You can also add 'reset=target' to reset the sequence when you switch targets, or 'reset=20' to reset after 20 seconds of no presses.