Augmentation Evoker Opener Sequence Macros

Augmentation Evoker opener macros streamline the initial ability sequence, ensuring optimal buff application and damage amplification from the start of an encounter. These macros help you efficiently apply Prescience, Ebon Might, and other key abilities to maximize your group's performance. By combining multiple actions into single keybinds, you can focus on positioning and encounter mechanics rather than complex rotations.

Starter macros

Basic Opener (Ebon Might + Prescience)

This macro casts Ebon Might, followed by Prescience on your mouseover target if friendly, otherwise on your current target.

#showtooltip Ebon Might
/castsequence Ebon Might, [@mouseover,help,nodead][] Prescience

Burst Opener (Ebon Might + Breath of Eons + Prescience)

This macro casts Ebon Might, then Breath of Eons, followed by Prescience on your mouseover or current target.

#showtooltip Ebon Might
/castsequence Ebon Might, Breath of Eons, [@mouseover,help,nodead][] Prescience

Modifier Opener (Ebon Might + Prescience, optionally Blistering Scales)

This macro casts Ebon Might, then Prescience. Holding Shift will cast Blistering Scales on your focus target instead of Prescience.

#showtooltip Ebon Might
/cast Ebon Might
/cast [mod:shift,@focus,help,nodead][] Blistering Scales; [@mouseover,help,nodead][] Prescience

FAQ

Why use a castsequence macro for an opener?

Castsequence macros allow you to execute a series of spells with repeated presses of a single keybind, simplifying complex opener rotations and ensuring key buffs are applied in the correct order without missing a global cooldown.

Can I target specific allies for Prescience within an opener macro?

Yes, you can use conditional statements like [@playername] within your macro to cast Prescience directly on a specific party or raid member, rather than relying on mouseover or current target. Replace 'playername' with the actual character's name.

What if a spell in my castsequence is on cooldown?

If a spell in a /castsequence macro is on cooldown, the macro will not advance to the next spell until the current spell is successfully cast. You can reset a castsequence after a certain time or by holding a modifier key, which helps manage cooldowns within the sequence.

More Augmentation Evoker macros