Healing Over Time Opener
Applies Rejuvenation, Regrowth, and then Wild Growth in a sequence for a strong initial healing blanket.
#showtooltip Rejuvenation
/castsequence [@mouseover,help,nodead][] Rejuvenation, Regrowth, Wild GrowthRestoration Druids benefit from opener sequence macros to efficiently apply their initial healing over time effects or damage spells at the start of a combat encounter. These macros streamline the initial global cooldowns, allowing for a quicker and more effective response to incoming damage or to contribute to early-pull damage. By consolidating multiple spell casts, players can optimize their setup for both healing and raid utility.
Applies Rejuvenation, Regrowth, and then Wild Growth in a sequence for a strong initial healing blanket.
#showtooltip Rejuvenation
/castsequence [@mouseover,help,nodead][] Rejuvenation, Regrowth, Wild GrowthCasts Sunfire and then Moonfire, providing instant area-of-effect and single-target damage.
#showtooltip Sunfire
/castsequence Sunfire, MoonfireUtilizes a modifier to cast Innervate on a friendly target or Rejuvenation if no modifier is pressed.
#showtooltip Rejuvenation
/cast [mod:shift,@player] Innervate; [@mouseover,help,nodead][] RejuvenationOpener macros help Restoration Druids quickly apply key spells at the start of a fight. This ensures healing over time effects are active sooner or allows for immediate damage contribution, optimizing initial combat performance.
Yes, you can combine healing and damaging spells using castsequence or modifiers. Prioritize spells based on the encounter's needs, such as applying Sunfire and then Rejuvenation, or using modifiers for situational abilities.
Macros can incorporate `[@mouseover,help,nodead]` for allies or simply `/cast SpellName` for enemies. For specific utility spells like Innervate, use `[@player]` or `[@target]` with a modifier to ensure it goes to the intended recipient.